TR2Prj README.txt

Version 2.1

* Fixed most errors in the project. Occasionally the room editor
	still wants to move a light over one square, but besides that
	the errors should be gone.
* Fixed transparency correction for TR1-3.
* Added Sound objects to rooms.
* Restored ability to load TRC levels.

Note: There are 3 problems with TRC levels.
	1) Some rooms have no mesh data. I just make these an untextured
		empty room.
	2) It appears that TRC supports diagonal walls. There is no way to
		represent this in a TRLE project file, so the room geometry
		is not always right. The diagonal walls also mess up the
		texturing, so not many textures seem to make it into the
		project, and some of those appear to be wrong.
	3) Viewing TRC levels in the room editor seems to lock up my computer
		frequently. This is probably because my video card drivers
		are a beta version (ATI is really messing me up here).
		But be warned, and do this at your own risk!

Version 2.0

* Places textures in rooms
* TGA file is smaller and only includes textures used in rooms
* TGA file has transparency corrected
* Can save Sky and font to RAW file
* You don't have to create a project, you can just export graphics

What it will not do

* Spotlights and effect lights
* Cameras, fixed cameras, flyby cameras
* Sounds
* Toggle Opacity and Toggle Opacity 2
* Bump level
* Texture sounds
* Texture animation ranges. In fact, because of texture packing by tom2pc,
	the actual tiles in the ranges might not even be together.
* Box squares
* Horizon/transparent colors (no polygons in room mesh)
* TRC levels (haven't analyzed file format yet)

Notes

1) You will find some surfaces without textures. This is usually
because of the strange way the room editor handlesthe texture sections
on a wall. See the included TEX.HTML for an explanation of the problem.
Basically, move the texture dividers around using Floor +/-, Ceiling +/-,
R-F, and E-D, and the texture will usually be there.

2) There will be errors in the project. Alot of them. I tracked down
two types of errors.
    a) When you move a room on the 2D map, all the rooms connected to it
	    with doors will also move. The room editor uses a special field in
		the project for this. I just set this field so that all the rooms
		are connected in numerical order. The room editor doesn't like the
		order, and changes this field. That makes one error per room.

	b) Each light has 2 values that give it's altitude. One is the altitude
	    above the sector floor, given in 1/2 clicks. The second is the
		absolute pixel altitude in the map. When I place the light in the room
		and calculate the absolute pixel position, I don't yet know the
		height of the sector floor, so the value I calculate is wrong.
		The room editor fixes this value. That makes one error per light.

	None of these errors has any affect on the project. Just clck cancel
	and go on. Everything will be just fine.


To use

Click Load to load a TR file.
Check Project to create a PRJ file.
	Check Objects if you want objects (TR4 only)
	Check Textures if you want the rooms textured. This always creates a TGA file
		so the TGA box is disabled.
Check TGA to create a TGA file of room textures. Disabled if you check Project and Textures.
Check Sky to create <project>.RAW sky file.
Check Font to create <project>_FON.RAW font file.
Click Save All to save all of the files.

You will only be asked for one filename. The same name will be used for PRJ,
TGA, and both RAW files. All files will be placed in the same folder.
If you check Objects, it will ask for you to select a WAS file to be included
in the project. If it doesn't match the objects in the level, you will get errors
from the room editor.

aktrekker
